- Features
- Tests & evaluations
Place every test in its zones and its position.
Define your measures, run a testing campaign, record results on the pitch. STRIVN places each one in its zones and on the percentile for the position, so the value becomes a decision.
- Measures you define: name, unit, direction of progress
- Colour-coded zones, your own thresholds
- Pitch-side entry, one player after another
- Percentile by position and change over time
VAMEVAL test · attached to the 18:00 session
RESULTS ENTERED
12 / 18
- A. Diallo Midfielder 18,1 Excellent
- S. Petit Winger 17,4 Good
- T. Mendes Defender 16,2 Average
- K. Nakamura Forward · to enter
Every result keeps its note · conditions, how it felt, kit used.
THE VOCABULARY OF YOUR TESTS
On 10 m, the best score is the smallest.
You define the measure once (its name, its unit, which direction counts as progress, its thresholds) and it stays comparable from one campaign to the next.
NAME
30 m sprint
UNIT
s
DESCRIPTION
Standing start, gates at 30 m
ZONES
- Excellent ≤ 4.10
- Good 4.10 – 4.30
- Average 4.30 – 4.55
- To work on > 4.55
UNIT
Which way is better
On a 10 m sprint, lower is better. On a CMJ, higher is. STRIVN knows this measure by measure, so the ranking stays the right way up.
ZONES
Your thresholds, your colours
Four zones, your bounds, your colours. A result lands in a zone and carries it everywhere: list, player file, report.
REUSE
Defined once, measured often
The same measure serves in July, January and May. That is what makes the curve readable and the comparison honest.
PLACING A VALUE
Read “17.4 km/h” against position, history and squad.
Against the position, the player’s own history and the rest of the squad, that number becomes a decision.
- below p25
- p25 → median
- median → p75
- p75 → p90
- beyond p90
+ 1.2 km/h above the median for wingers.
BY POSITION
A reference per position
The reference is built per position. An average value for a full-back can be a strong signal in a goalkeeper.
OVER TIME
The delta before the rank
Every result is compared to the same player’s previous campaign. Gaining 0.4 km/h counts, whatever the ranking says.
IN THE SQUAD
The squad percentile
The band places the player among their own. It changes colour the moment the result leaves the expected zone.
The campaign lives in the calendar
A testing campaign is an event like any other: a date, a call-up list, a venue. Absentees stay visible as untested, and out of the averages.
Create your space and import your first session.
The first 30 days are on Semi-Pro, GPS import included, no card. Then the Free plan runs the team for the whole season, and your staff joins once they see your first reports.
No credit cardNo club approvalYour data stays yours