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  1. Features
  2. Live session

Run the session by thumb, from plan to debrief.

You build the running order in advance, you run it full-screen at the side of the pitch (timer, attendance, teams, score), then you close with the debrief. The runner works even with no network.

  • Numbered blocks: name, duration, target RPE, format
  • Attendance in a tap, then the clock starts
  • Teams split automatically for a small-sided game
  • Offline pitch-side, synced when you reconnect
Thursday session · 18:00 LIVE

BLOCK 2 / 4 · SMALL-SIDED

Pressing 8v8

12:34

Pause End the block
  • Attendance taken 17 / 20
  • Teams created · 2 × 8 auto
  • Next block · Speed 15 min
  • Offline · 3 actions queued sync

BEFORE · DURING · AFTER

Build, run and close on a single screen.

  1. 01 · BEFORE

    Build the running order

    The Running order tab of the Next session page. You attach your drills and your tactical boards, then you stack the blocks.

    • Name, duration, target intensity (RPE) and format
    • Numbered blocks, reordered with the arrows
    • Estimated external load in distance and sprints
    • Each block declares its own share
  2. 02 · DURING

    Run it full-screen

    Starting the session switches the runner to full screen, designed to be used with a thumb.

    • Attendance in a tap, then Start the clock
    • The running block large: elapsed time, progress
    • End the block, with a double confirmation
    • Create teams splits those present; the score is tapped in
  3. 03 · AFTER

    Close with the debrief

    Ending the session closes the live view and syncs everything. The planned vs actual summary comes out immediately, block by block, scores included.

    • Perceived RPE and an overall rating for the session
    • Actual duration, against the planned duration
    • A rating player by player

WHAT THE PITCH IMPOSES

Run it offline; everything syncs when the network returns.

  • OFFLINE

    Everything is recorded on the spot

    The runner works without a connection: attendance, timers, scores and teams are written locally. Ending the session syncs the lot as soon as the network comes back.

  • THUMB-FIRST

    The double confirmation protects the clock

    Ending a block and kicking off both ask for two taps. At the side of a pitch, with a tablet in one hand, you tap fast, and sometimes wide.

On a match event, the same live view switches to match configuration: score, attributed facts, the chain of players and drawn observations.

Live match

Create your space and import your first session.

The first 30 days are on Semi-Pro, GPS import included, no card. Then the Free plan runs the team for the whole season, and your staff joins once they see your first reports.

No credit cardNo club approvalYour data stays yours